
Time moves only when you move.
A top-down action game in an ink-print style. While you aren't dashing the world runs at 5% speed; drag out a line, let go, and every enemy and bullet on it is cut clean in two. Eight chapters and 80 rooms, with an ink dragon waiting in the last one.
- Genre
- Bullet-time action roguelite
- Platform
- Web browser, desktop and mobile
- Status
- Playable on the web
- How to play
- Play it in the browser
- Built with
- three.js, JavaScript, Vite, Web Audio, Blender
Gameplay
Time follows you
Standing still, the world runs at 5%; dashing, it runs at 100%. Idle for more than 2.2 seconds, though, and time creeps up towards 32% to force your hand.
One cut through the whole line
Drag to aim and let go to dash. Every enemy and bullet on the predicted line is sliced, and the pieces separate along the real cut; a line that only just misses snaps onto the target.
KILLCAM
The last cut in a room freezes, pushes in and plays in slow motion before a ROOM CLEAR ink stamp lands. All the impact is ink: brush strokes, splashes, enso circles and seals. Only ink flies, never blood.
Eight chapters, 80 rooms
Chapter one, the dojo, is a straight line; from chapter two the map branches and the door you dash through is the path you pick. Nineteen enemy types, eight bosses and 17 signature rooms, each with its own mechanism.
Tools and progression
Substitution, kunai, caltrops, smoke bombs and a grappling hook all trigger on their own, two at most per run; pick upgrades during a run, and spend coins in the shop and climb ink ranks DAN 1 to 5 between runs.
Screens
Under the hood
The cuts are real: the pose being cut is baked into static geometry, each piece carries up to three clipping planes, and the shader paints ink grain on the cut face and moves its depth onto the plane, so cuts stay flat and overlapping parts never show through.
Characters, rooms and tools are Blender models; all sound and music is synthesized procedurally, with no audio files or external fonts. Even the busiest room stays under 150 draw calls on a phone.
Automated smoke tests drag a real triple kill and dash through the door into the next room, and the phone version runs the same steps by touch; the interface comes in 12 languages.
Next game
STICKY FROG
Hold to stick. Let go to fly.
